Sit down with the developers in the latest Starpoint Gemini 3 dev diary which takes a look at all the changes being made to the engine itselfIn the new Starpoint Gemini 3 development diary, LGM is shifting focus to improvements on the technical side of the game. The studio's proprietary engine, WhaleX Engine has seen a lot of improvements since Starpoint Gemini Warlords; especially in the rendering aspect.This development diary is also an entry to the first Starpoint Gemini 3 gameplay video, which is coming very, very soon! Explosion System ImprovementsBefore, explosions used to be growing, glowing blobs that were meant to dazzle. Unfortunately, getting hit by numerous missiles meant that the player would quickly be coated in a potato-shaped glow.
Starpoint Gemini 2 Best Frigate Movies
The game suffered from a limited visual variety and the details were hardly visible.We've added support for high-fidelity explosion animations, with frame-blending support, local light casting (looks far better than simply stacking screen-space glow) and support the creation of these effects via the game's new Editor.What we're planning in the near future:We've already had small debris flying into space when hitting or destroying spaceships. It gave the impression of actually fragmenting the enemy's hull during combat. This however, was never fully apparent (mostly due to our ambients being very dark), so in addition to improving those effects we're considering a more robust hull damage model as well as hull bending during the ship's explosion to really sell the destruction effect. Environmental Cloud and Particle system ImprovementsPreviously, the environmental particle system has undergone smaller changes from Starpoint Gemini 2 to Starpoint Gemini Warlords.
The art team added more variety to the system and appropriately colored particles were used in various environments. The clouds, however, never underwent any changes. While traveling through space, the player would come across some flag-shaped clouds that would periodically appear and behave in a wave-like manner. This was present in every environment.With Starpoint Gemini 3 we decided to add more variety and depth to those clouds. Artists can now craft cloud density, depth, color, add a variety of different shapes and animations. All in an effort to make nebulas, industrial areas and open space feel unique.
In the fourth beginner's guide we focus on 2 ship types.