SCP-178 is a pair of white stereoscopic glasses with a rectangular white cardboard frame and lenses of transparent blue and red plastic. The item exhibits no unusual physical properties apart from a slight discoloration of the cardboard consistent with age. When worn, the wearer begins perceiving large bipedal entities in addition to its ordinary surroundings.SCP-178 could be found inside its containment chamber, sitting atop a wooden podium. Upon equipping it the player would start to perceive instances of SCP-178-1 around the facility. Taking SCP-178 off would cause the instances to disappear, however should the player have agitated the instances, they would continue to attack the player for a short period of time before ceasing their attack.SCP-178 was originally part of the for the game made by forum user. It was added to the game in v before being removed in v.Death message.
Killed by SCP-178-1: A Class D subject wearing SCP-178 was found dead in REDACTED. Presumed to be killed by the effects of SCP-178. Killed by SCP-178-1 via SCP-914: Several bipedal entities of unknown origin were found in Site- REDACTED.
Testing reveals that these entities behave similarly to those seen when using SCP-178. It is unknown at the current time whether SCP-178 and these entities are related. SCP-513-1 was a byproduct of SCP-513, also known as ' A Cowbell'. It was originally included in the game's initial release, before being removed then subsequently re-added much later with different mechanics. This section details its original function.From v-, SCP-513 could be heard ringing over the intercom at random points in the game. After such, would begin to see SCP-513-1 occasionally in their peripheral vision.
Attempting to move closer to inspect it would cause it to immediately disappear.Regalis eventually removed SCP-513-1 from the game, stating that 'SCP-513 nullifies any chances of the player escaping and surviving if they made it to the ending'. Since v, has acted as a replacement for SCP-513-1.
It was then later in v with improved mechanics. SCP-650, also known as ' Startling Statue', is a black colored humanoid statue with no facial features. It is completely smooth and its default position is facing skyward with arms stretched out. If it is not being observed, the statue has the potential to relocate itself directly behind the person who viewed in a threatening pose, causing a 'fight-or-flight' response in subjects.SCP-650 was proposed by a user on the SCP - Containment Breach forums. After reading the proposal, considered adding it into the game if a model was made due to the fact that it could be easily implemented. Progress for the project became very slow and eventually fell apart altogether due to overall lack of morale from fellow members of the community. Inevitably, all progress came to a halt and no attempts have been made to finish the model.
The project is thus presumed cancelled. SCP-689, also known as ' Haunter in the Dark' is a small, green soapstone statue. It is completely inert for as long as it is being watched by at least one human being. Normal behaviors such as blinking do not appear to interrupt the 'watching' for this purpose, but any lapse in attention, however momentary, renders the observer vulnerable.
As soon as SCP-689 is unobserved it vanishes from its current location. Within 15–20 seconds one person who has previously viewed SCP-689 dies instantaneously, SCP-689 reappearing on top of their remains.
If no previous viewers are presently alive, it reappears in the same place as previous.A model and containment room was created for SCP-689 in the hope of better utilizing the in the game. It was intended that whenever the player made eye contact with SCP-689, they would have to maintain it. Should they take their eyes off SCP-689, it would instantly kill them. (while in favor of better use of the eye mechanics) deemed SCP-689 'too powerful and over-the-top', and decided on not including the SCP in the game.The SCP-689 model can be found in the game's files from v- in the directory SCP - Containment Breach/GFX/npcs/statue.x. Two bare-bones textures can be found in the files from v- in the directory SCP - Containment Breach/GFX/npcs/statue.jpg and statue2.jpg. Upgrade xperia x8 lollipop 1. SCP-1074, or 'Stendhal's Nightmare', is a portrait-sized oil painting on canvas, produced by an unidentified artist.
When it is viewed by a human being, the observer immediately begins to exhibit physiological symptoms similar to the onset of Stendhal syndrome, including increased heart rate, sweating, and vertigo. The individual viewing SCP-1074 will attempt to vividly describe the image they are seeing to anyone present, frequently describing it as the greatest or most moving work of art they have ever seen. Statements from persons so affected describe it not as a blank gray canvas, but as a highly detailed painting of an inconsistent nature.Once viewing SCP-1074, the subject will not willingly turn their gaze from it unless physically restrained, and will attempt to convince anyone else in their presence to look at it as well. Subjects will become rapidly disoriented and detached, attempting to discuss philosophical questions raised by the painting, of an increasingly esoteric nature as exposure continues. Within 3-5 minutes of first exposure, the subject becomes catatonic and ceases responding to outside stimuli. The subject will remain stationary and die of natural causes within several days unless physically tended to.In GameIn-game, SCP-1074 itself would display an image of on his knees, crying.
Should the player be wearing or a pair of, the painting's effects would be negated and it would only display an empty canvas.Upon viewing SCP-1074, the player would begin forcibly walking towards the painting. Upon being directly in front of the painting, D-9341 would comment on how well crafted the art was, while at the same time questioning why he is in it.After staring at it for a while, D-9341 would suddenly realize the meaning behind the image, which was presumably reflecting the crime he committed based on his responses to it. He would immediately begin reflecting on his actions and start regretting them. Afterwards the message ' You feel weak.' Would display and the screen would fade to black. The revealed that D-9341 was shot to death upon being discovered in the chamber.SCP-1074 was originally part of the for the game made by forum user.
It was added to the game in v before being removed in. Presumably, 1074 was replaced by as it provides a better implementation of D-9341's history.Quotes D-9341 when in front of SCP-1074. ' This work of art is the greatest I've seen in my entire life.' . ' But why do I see myself in it?' . ' What is this supposed to mean?'
. ' Now I understand.' . ' I killed them.'
. ' This is my punishment, that is why I'm here.' . ' Their lives are over, and it's all my fault.' . ' I'm sorry.'
Death message. Subject D-9341 was found catatonic in Test Room 4-A, where SCP-1074 was being studied before the containment breach occurred. Subject terminated after the breach ended. The unused model, with the texture of the old MTF applied to it.This model was originally intended to be used as the model for the Chaos Insurgency, or possibly a variant of the MTF, in order to distinguish between members of the task force.
The model is similar in appearance to the old MTF models, with the exception of a gas mask in place of a visor. The model can be found in the game's files from v- and can be found in the directory SCP - Containment Breach/GFX/npcs/mtf2.b3d. This should not be confused with the new MTF model, which uses the filename MTF2.b3d from v on. Medical Bay Main article:The medical bay was a room originally featured in the that was planned to be implemented in the game in v. Regalis had even released a prerelease screenshot of the room a month before the update came out. When the update was released, the medical bay was not added to the game, although there do exist a few leftover textures of it in the game's files.
Regalis later clarified that he had removed the room because he felt that it offered nothing unique to the gameplay.It has since been re-added in v in its original form, with the except of the instance being replaced with a. 's Testing ChamberTest Room 4-A (commonly referred to as SCP-1074's testing chamber) is comprised of four rooms. The first two rooms are separated by a locked door in the outside hallway, forcing the player to go through the chamber. The room on the right-hand side of the area is an observation room containing a and a on a control panel. The left-hand side of the area houses SCP-1074 itself, signified by being the most dimly lit room out of the four.
Its being found on the floor in a door frame leading to one of the entrances/exits.Upon entering SCP-1074's room, the player should avoid looking at it, as to avoid its influence. Equipping or a pair of will negate its effects, making the room safe to travel in. WARNING: The following may contain spoilers about the game.EndingThere's an unused Gate B ending found in the game's files from v and onwards in the directory SCP - Containment Breach/SFX/EndingB1.ogg. The ending apparently would've been triggered when is killed by SCP-173 before having left the tunnel.
Scp Box Of Horrors Markiplier
The ending audio is of two personnel noticing the player at the elevator's entrance, as well as seeing them get killed by 173.As of now, SCP-173 does not appear at Gate B. This ending was cut for unknown reasons.Ending Audio. ' Sir, there's a Class-D outside the elevator to Gate B. Should we send someone in to get him?' . ' He might have some useful information about what's going on in there. I'll call-'.
' Never mind sir. It looks like 173 already took care of him.' Extended EndingThe ending in which the player is captured by units was originally longer and included many more references to the fact that the player is in actuality controlled by a gamer. It was shortened by because he felt that the ending wasn't subtle enough. The full ending audio is as follows:' Testing log ███. Subject █-████.Subject appears to be detached from all human interaction, often breaking focus from people he is conversing with and performing odd actions such as jumping up on the highest platforms in the room, picking up and throwing objects across the room, and dropping items it was carrying on to the nearest person's head. Researchers are encouraged to ignore this behavior in order to discourage it.Subject often goes in to brief trance-like states when startled, freezing up for periods lasting up to several minutes.
After the time has passed, the subject will resume normal activity with no outward reaction to what has just happened.Subject demonstrates extraordinary luck and complete mastery of even the most fatal of circumstances and an uncanny ability to predict even the most unpredictable of hazards, almost as if it has performed these impossible tasks several times before.Further testing is required to determine whether the subject should receive SCP classification.'