Take On Mars Dedicated Server

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Dedicated servers in Space Engineers allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. They are game instances intended for long time multiplayer games. They don’t depend on any player and they run without render and visual/audio effects.

This will result to a faster connection and a more fluent multiplayer performance with less lag.Alternatively you can rent a Space Engineers Dedicated Game server from one of the.Notes:. In order to run a dedicated server, players don't require a licensed copy of the game. However to legally obtain the game server files, at least one Steam account needs to have a valid license.Dedicated Servers.

Dedicated Server User Interface 1. Server List. Here you can see the list of the server instances. There’s always one instance named “Local/Console” and optionally several other instances with custom names. The “Local/Console” instance is run on foreground as a standard application and is always there, while the other instances that the user creates are run in the background as Windows services.2. Global Configuration. Here you can set, whether the game log files should have dates appended to them and whether the server should automatically send the log files to Keen Software House upon crash.3.

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Service Management. This message is shown when the application is not run with administrator right. If you want to create or manage the server as a service you need administrator rights. The button “Run as Admin” will restart the application with administrator rights.4. Buttons 'Add new instance' Creates a new instance of the dedicated server as a Windows service.' Remove instance'Continue to server configuration - Starts server instance configuration utility for the selected instances.' Continue to server configuration'Starts server instance configuration utility for the selected instances.'

Exit'Closes the configuration utilityServer Management. Dedicated Server User Interface - Server Management1. Connect to SteamSome of the features of the UI are using Steam to help users to fill correct values. You can connect to Steam to get your friends and mods lists. To be able to use this you have to be logged into Steam on that machine.2. FeaturesThere are 4 main features on the UI:Server SettingsPlugins - Server plugin managementRemote ClientConsole - Console output for running server3.

New game / Saved worlds optionLets you choose between starting a new world generated from a scenario or loading a previously saved worldThe previously saved worlds are loaded either from the “AppDataRoamingSpaceEngineersDedicated” folder in your home directory (e.g. “C:UsersJohn.Doe”) or from the “ProgramDataSpaceEngineersDedicated” folder in the system root.

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To be able to play a world on the dedicated server that you previously created and saved in the game, you will have to copy it from your save game directory “AppDataRoamingSpaceEngineers” to the respective folder4. Game settingsScenario - Can only be chosen for the “New game” option.Other settings work as you know them from the game with the added bonus that you can set the numerical options to any value you want.(Warning: Values out of the range allowed by the game user interface are not tested and officially unsupported. They can seriously affect the game experience and performance)5. Server settings​GeneralListen IP - Address of network interface that the server will listen on. Remote ManagementRemote Client helps you with the administering of your server without connecting to it. There is a monitoring tab with information about simulation speed and game play state.Admin tools tab is similar to Admin Screen (alt-F10). You can see global server chat, connected, banned or kicked players, list of all grids, characters, floating objects, planets and asteroids.Standalone executableThere is standalone version of Remote Client in the Dedicated Server directory.

You can start it by executing VRageRemoteClient.exe file. Standalone version has more features like Profiles or Notifications.

InformationTake On Mars (TKOM) is a simulation video game for Windows that is being developed by Bohemia Interactive. The game was announced at E3 20131 and released in its alpha version on 1 August of that year. It is the second installment in the Take On series after Take On Helicopters. The user assumes control of a rover or lander in order to explore Mars. The spacecraft can be equipped with scientific instruments by the player in order to study the Martian surface and complete objectives. The game includes seven destinations for the player to visit: Asteroid Belt, Deimos moon, Gale crater, Kaiser crater, Lyot crater, Ptolemaeus crater, and Victoria crater; with Mars Yard located on earth as a testing ground.2 Each map is a perfect square (four by four kilometers) with an area of 16km2 (6.2mi2) to be explored with various objectives.


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Not all locations however are encompassed in the bounding zone, since the craters on mars take up more than 16 km2 (e.g. Gale and Kaiser crater) System Requirements. OS:Windows Vista or Windows 7. Processor:Intel Core2Duo 2.5 GHz or AMD Athlon Phenom X4 or faster. Memory:2 GB RAM.

Graphics:Nvidia Geforce 8800GT or ATI Radeon HD 3870 with Shader Model 3 and 512 MB. VRAM, or faster. DirectX®:9.0c. Hard Drive:2 GB HD space. Sound:DirectX Audio compatible.